trailer “be my monika”, HD video, 9:16, 7:13 min, 2020
The project idle idol monika is a cross media interplay of animation and painting. On a screen a female, – except for high heels – undressed avatar repeats different poses in an isolated virtual environment.
This fictive site de-contextualizes the animated body, similar to the physical space of Palazzina, which is dominated by a metallic floor and a drawn grid on the walls. Various unmodified sequences of movements — commonly perceived as female — are combined in an endless loop and drift into the absurd through their repetition and rigidity. Patterns of movement such as the avatar frequently falling to the floor come to light and reveal regressive stereotypes. Usually used as templates for the gaming industry, these exercise-like sequences make us aware of how dangerous and falsifying virtual representations of the human body can be. Properties with a particularly feminine connotation, such as nail polish or make-up, appear exaggerated and call into question the differentiation between typically female, male or diverse.
A white, three-dimensional “painting” could serve as a fragment of a more comprehensive, abstract, physical portrait of the virtual character monika in space. The assemblage of ruffles and flounces appears as an encoded translation of virtual reality and refers throughout the installation to questions of identity, gender and self-determination, while at the same time questioning the way we deal with avatars – who could soon become our idols.
stills “be my monika”, 2020